Application Development & Programming Training Icon

Introduction to C++ Programming | Intensive C++

5 Days Classroom Session   |  
5 Days Live Online
Classroom Registration
Live Online Registration
Live Online:
Private Onsite Package

This course can be tailored to your needs for private, onsite delivery at your location.

Request a Private Onsite Price Quote

Professional Credits


ASPE is an IIBA Endorsed Education Provider of business analysis training. Select Project Delivery courses offer IIBA continuing development units (CDU) in accordance with IIBA standards.


Select courses offer Leadership (PDU-L), Strategic (PDU-S) and Technical PMI professional development units that vary according to certification. Technical PDUs are available in the following types: ACP, PBA, PfMP, PMP/PgMP, RMP, and SP.


Introduction to C++ Programming / Intensive C++ is a skills-focused, hands-on C++ training course geared for experienced programmers who need to learn C++ coupled with sounds coding skills and best practices for OO development.  Students will leave this course armed with the required skills to put foundation-level C++ programming skills right to work in a practical environment.

The central concepts of C++ syntax and style are taught in the context of using object-oriented methods to achieve reusability, adaptability and reliability. Emphasis is placed on the features of C++ that support abstract data types, inheritance, and polymorphism. Students will learn to apply the process of data abstraction and class design. Practical aspects of C++ programming including efficiency, performance, testing, and reliability considerations are stressed throughout. Comprehensive hands on exercises are integrated throughout to reinforce learning and develop real competency.

In this training course, attendees will explore:


Writing procedural programs using C++
Using private, public and protected keywords to control access to class members
Writing constructors and destructors
Implementing polymorphic methods in programs
Writing programs using file I/O and string streams
Using manipulators and stream flags to format output
Writing programs that use generic classes and functions
Apply object-oriented design techniques to real-world programming problems
Understand how C++ protects the programmer from implementation changes in other modules of an application
Defining exceptions and using throw to trigger them
Upcoming Dates and Locations
All Live Online times are listed in Eastern Time Guaranteed To Run

There aren’t any public sessions currently scheduled for this course, but if you fill out the form below, we can tell you about how we can bring this course to you!

Course Outline

Lesson 1. Moving from C to C++ (Optional)

·         New Compiler Directives

·         Stream Console I/O

·         Explicit Operators

·         Standard Libraries

·         Data Control Capabilities


Lesson 2. Handling Data

·         New Declaration Features

·         Initialization and Assignment

·         Enumerated Types

·         The bool Type

·         Constant Storage

·         Pointers to Constant Storage

·         Constant Pointers

·         References

·         Constant Reference Arguments

·         Volatile Data

·         Global Data


Lesson 3.Functions

·         Function Prototypes and Type Checking

·         Default Function Data Types

·         Function Overloading

·         Problems with Function Overloading

·         Name Resolution

·         Promotions and Conversions

·         Call by Value

·         Reference Declarations

·         Call-by-Reference and Reference Types

·         References in Function Return

·         Constant Argument Types

·         Conversion of Parameters Using Default Initializers

·         Providing Default Arguments

·         Inline Functions


Lesson 4.Operator Overloading

·         Advantages and Pitfalls of Overloading

·         Member Operator Syntax and Examples

·         Class Assignment Operators

·         Class Equality Operators

·         Non-Member Operator Overloading

·         Member and Non-Member Operator Functions

·         Operator Precedence

·         The this Pointer

·         Overloading the Assignment Operator

·         Overloading Caveats


Lesson 5. Creating and Using Objects

·         Creating Automatic Objects

·         Creating Dynamic Objects

·         Calling Object Methods

·         Constructors

·         Initializing Member consts

·         Initializer List Syntax

·         Allocating Resources in Constructor

·         Destructors

·         Block and Function Scope

·         File and Global Scope

·         Class Scope

·         Scope Resolution Operator ::

·         Using Objects as Arguments

·         Objects as Function Return Values

·         Constant Methods

·         Containment Relationships


Lesson 6. Dynamic Memory Management

·         Advantages of Dynamic Memory Allocation

·         Static, Automatic, and Heap Memory

·         Free Store Allocation with new and delete

·         Handling Memory Allocation Errors


7.Controlling Object Creation

·         Object Copying and Copy Constructor

·         Automatic Copy Constructor

·         Conversion Constructor


8.Streaming I/O

·         Streams and the iostream Library

·         Built-in Stream Objects

·         Stream Manipulators

·         Stream Methods

·         Input/Output Operators

·         Character Input

·         String Streams

·         Formatted I/O

·         File Stream I/O

·         Overloading Stream Operators

Persistent Objects


Lesson 9. Introduction to Object Concepts

·         The Object Programming Paradigm

·         Object-Orientated Programming Definitions

·         Information Hiding and Encapsulation

·         Separating Interface and Implementation

·         Classes and Instances of Objects

·         Overloaded Objects and Polymorphism


Lesson 10.  Declaring and Defining Classes

·         Components of a Class

·         Class Structure

·         Class Declaration Syntax

·         Member Data

·         Built-in Operations

·         Constructors and Initialization

·         Initialization vs. Assignment

·         Class Type Members

·         Member Functions and Member Accessibility

·         Inline Member Functions

·         Friend Functions

·         Static Members

·         Modifying Access with a Friend Class


Lesson 11. Templates

·         Purpose of Template Classes

·         Constants in Templates

·         Templates and Inheritance

·         Container Classes

·         Use of Libraries


Lesson 12. Strings in C++

·         Character Strings

·         The String Class

·         Operators on Strings

·         Member Functions of the String Class


Lesson 13. Inheritance

·         Inheritance and Reuse

·         Composition vs. Inheritance

·         Inheritance: Centralized Code

·         Inheritance: Maintenance and Revision

·         Public, Private and Protected Members

·         Redefining Behavior in Derived Classes

·         Designing Extensible Software Systems

·         Syntax for Public Inheritance

·         Use of Common Pointers

·         Constructors and Initialization

·         Inherited Copy Constructors

·         Destructors and Inheritance

·         Public, Protected, Private Inheritance


Lesson 14. Exceptions

·         Types of Exceptions

·         Trapping and Handling Exceptions

·         Triggering Exceptions

·         Handling Memory Allocation Errors


Lesson 15. C++ Program Structure

·         Organizing C++ Source Files

·         Integrating C and C++ Projects

·         Using C in C++


Lesson 16. Reliability Considerations in C++ Projects

·         Function Prototypes

·         Strong Type Checking

·         Constant Types

·         C++ Access Control Techniques


Lesson 17. Polymorphism in C++

·         Definition of Polymorphism

·         Calling Overridden Methods

·         Upcasting

·         Accessing Overridden Methods

·         Virtual Methods and Dynamic Binding

·         Virtual Destructors

·         Abstract Base Classes and Pure Virtual Methods


Lesson 18. Multiple Inheritance

·         Derivation from Multiple Base Classes

·         Base Class Ambiguities

·         Virtual Inheritance

·         Virtual Base Classes

·         Virtual Base Class Information


Lesson 19. The Standard Template Library

·         STL Containers

·         Parameters Used in Container Classes

·         The Vector Class

·         STL Algorithms

·         Use of Libraries

Who should attend

This is an introductory-level C++ programming course designed for developers with experience programming in C or other languages. Practical hands-on prior programming experience and knowledge is required.


This is an introductory-level C++ programming course designed for developers with experience programming in C or other languages. Practical hands-on prior programming experience and knowledge is required.